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Sometimes a little red indicator will appear on its left side, sometimes on the right, sometimes on both. Lock onto targets and it'll produce this diamond symbol. Strike enemies with your basic light and heavy combos to feed your “Spirit” meter, which in turn lets you dodge and use your Gideon Arms to deal even more damage. The result is combat that’s a give and take relationship. These are then coupled with your two Gideon Arms on the left and right triggers of your gamepad (keyboard controls weren’t supported in this build), which let you wear a pair of weapons as these magic, floaty appendages strapped to your back. You've got one for light attacks and one for heavy attacks, both of which can be mixed and matched. The latter entered an enraged state every so often, and we’d have to drain a separate stagger bar to stun him before we could go back to whaling on his health.Īs expected, fights had that crispy Platinum feel – only here you can wield up to four weapons of your choice at a time. Sometimes these would just be bigger versions of monsters we’d seen before, but others, such as the hammer-swinging “Igigi Warlord” were more bespoke. Often, there would be a big boss at the end. Your job? Slash lots of goblins with shields and lanky archers and podgy fire-bombers to advance. In this phase of the beta, we got to sample one type of quest from the “Civic Cloister” section of the Tower Of Babylon, which whisked us away into a baroque-style dungeon split into multiple “chapters” - effectively increasingly difficult arenas filled with waves of enemies.
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There’s a sense you'll eventually be able to alter gear and upgrade your Gideon Coffins here, as well as venture out into other parts of the town in some way, but again, we’ll have to wait and see how that develops in a future test. A blacksmith clanks his hammer and some guards block towering gates. It’s here where you’ll trade with NPCs and take on missions from the Quest boards. Once we’d picked our Sentinels, we were popped in a hub space, akin to something like Destiny’s Tower where you can see fellow players running about.
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One of the vendors has this fun little robo-boy companion that floats around with its wiggly arms. My refined-boy had “Soul Vault”, which would’ve allowed me to fling myself in the direction of a tethered enemy had they been unlockable in this build, while Katharine had “Soul Snatch” (which would have let her absorb HP from tethered enemies) and “Soul Corrupt” (an ability that channels dark energy into souls of tethered foes to weaken them over time). The Geleilion did have one extra trick up their fake feathery sleeves, though, and that was two Gideon Coffin abilities rather than one. Katharine went for the forest-dwelling archer Geleilion, mostly because their bird-like feather costume looked a lot more exciting than the boring grey armour of the hammer Agavian man, but in the end we needn’t have worried about their looks, as both our characters ended up wearing the same starter armour. I opted for the sword-based Huysian because they looked like a Dishonored NPC at a masquerade ball snooty but elegant.
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Right now, there’s not much to differentiate them beyond their starting weapon type.
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In this build, we were able to create a character out of three races: Huysian, Agavian, and Geleilion. Not forgetting your Gideon Coffin, which is a funny name for what’s essentially two floating weapons on your back. There’s lots of hacking, lots of slashing, and copious amounts of looting. You play as a warrior known as a Sentinel tasked with overcoming the Tower Of Babylon. Set in a fantasy world with an oil-painting aesthetic, this is NieR: Automata meets Destiny. You may not be well acquainted with Babylon’s Fall, so here’s the lowdown.